![]() ![]() ![]() The attack and damage rolls of melee attacks using Use your spellcasting ability instead of Strength for The wood of a club or quarterstaff you are holding is Here's a comparable spell that takes a mundane weapon and makes it magical: For example, Create Undead makes minions for you, but their attacks do not count as magical unless their stat block specifically state that they do. There's also precedence that just because magic creates the damage source, it doesn't mean the damage is automatically magical. You use non-magical ammo, and the damage dealt is the same as the ammunition used. The damage type is the same as that of the ammunition or weapon. Ranged weapon or throw a nonmagical weapon into You fire a piece of nonmagical ammunition from a However, they remain excellent sources for "rules-as-intended" analysis, since he is still the lead rules developer. As of the release of the 2019 Sage Advice Compendium, Jeremy Crawford's tweets are no longer official rulings.Thus, because it is direct damage from a spell, the damage must be magical. The spell itself directly causes damage, because the text of the spell says that it causes damage, the amount of which depends on a saving throw. However, Conjure Volley does not indirectly cause damage. ![]() In the cases of the above spells, the damage is indirectly caused by the attack actions of the animate objects, or through the attack actions of an enlarged creature. The spell effects for these examples are not the direct source of the damage that may result from using these spells, so they are not necessarily magical. But what about spells like Animate Objects or Enlarge/Reduce? The spell uses the same wording for damage as Fireball, Maximilian's Earthen Grasp or Blade Barrier, and those spells are all distinctly magical, as they all directly cause damage. Thus, we can tell that the spell itself is the direct source of the damage. Reading the text of Conjure Volley we see the following:Ī creature takes 8d8 damage on a failed save, or half as much damage on a successful one. Regardless of damage type, the direct damage of a spell is magical. and since these items are ALWAYS classified and objects, but ONLY specified and improvised weapons in specific cases they should be treated as the constant form rather than the temporary.In a tweet 1, Jeremy Crawford clarified (emphasis added): One reasoning ive heard for "no" is that other spells such as Catapult state specifically "objects" to be the target. furthermore, in the PH descriptions on how to use Acid Vials and Alchemist's Fires it states the ranged attack is to be functioning as an "improvised" weapon. so in the spells like Conjure Barrage or Magical Weapon, they list the target of the spell as a "weapon" it doesnt specify that it must be "martial" or "Simple", as such it also does not specify that it cant be "improvised". Here is my reasoning to vote for "yes" (i hope thats the answer i get btw). would that work? ive seen people say both yes and no so i just kinda want a democratic vote style of yes's and no's. Here is my question: say i wanna use Alchemist's Fire, or Acid Vials with spells like Conjure Barrage. So this might sound dumb or like it has an obvious answer but im just curious and searching the internet so far has lead to nothing. ![]()
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