![]() ![]() ![]() Moving into the present day, I got the opportunity to play Drifting Lands, by Alkemi and, when I saw it merged an RPG style loot system into the Shootem-up genre, I had a feeling we would be onto a winner here and let me tell you, I was right. This game takes what we all loved about classic shoot ’em-ups and adds enough depth to make it different, in a good way. If you’ve played 2D shoot ’em-ups in the past, then you should be able to jump straight in, the gameplay is going to be very similar to the classics, it does what it set out to do in that aspect very well, the controls feel fantastic, it’s a very pretty looking game and the soundtrack fits perfectly, what more can be said? However, the loot system is where it gets ‘interesting’, as you play through levels you’ll acquire parts which you can use to improve your ship, such as new weapons, shields and engines etc. Anything you don’t need can be sold to the shop giving you currency, this currency can be used to purchase new items and abilities (which I will go into later) that will also improve your ship, it’s great. It comes with the usual difficulty curve we associate with games like Diablo 3, everything is going great guns, difficulty slowly increases, new parts appear, you get that weapon upgrade you’ve been desperately needing and you suddenly feel super powerful, then eventually the difficulty catches up again and so on and so forth. It’s a satisfying system that has worked for years, great stuff. This sort of system does have a ‘flaw’ in that it often requires a bit of a grind, sometimes having to sit and kill the same enemies over and over hoping for that specific item you’ve been needing. Thankfully I love to punish myself with a grind so it wasn’t personally an issue. ![]() That being said if you aren’t into grinding in games then chances are you may not enjoy this one. So, you’re set, right? You’re a seasoned veteran when it comes to shoot ’em-ups so you’ve taken to it like a duck to water. ![]()
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